
He roars triumphantly when freed, because he's a ridiculous monster out an xtreme gnarly radical '90s cartoon. See, if Ts get next to the vehicle, they can deactivate the mutant's restraints and free him to win. In this mode it's the CTs who run around planting bombs, trying to blow up roadblocks the Ts have errected. What I didn't mention about that Enemy Territory-ish mode is that the great mutant strapped to the back of an armoured vehicle is the leader of the terrorists. It's almost a tutorial for moving, only competitive and with zombies. Attacking the zombies only slows them a little, though, so really it's about mastering CS's movement and optimising your pathing. Zombie Escape mode sees humans chased by a horde of zombies, racing towards an exit. It's so odd to see in CS, but enjoyable with an organised team to survive the night and see your base grow. And this isn't a quick thing, I lost one round after an hour-and-a-half. To reel off unexpected features: it has scavenging, levelling, skill trees, and crafting it has a noise system triggering zombie hordes zombies have bases with defences you can knock down stay away from your own base too long and you'll take damage from what I think is low sanity (building a campfire restores sanity too) some maps have two rival human teams. Zombie Shelter has players constructing, upgrading, and defending a base across quiet days and dangerous nights as the zombies mutate, grow stronger, and attack in large hordes. I'll tell you about a few modes I've played. Some have custom maps, while others are on old favourites like de_dust. All they really have in common is those monster models. It's such a weird load of things to see in CS that you might want to download it out of curiosity.ĬS is at the bottom of all this-its movement, weapons, and buying run through them all (that I've seen, at least)-but the modes feel quite different to each other. It's a big collection of PvE and PvP modes for CS with everything from zombie wave survival to one like Enemy Territory's vehicle escort, only the vehicle is transporting a giant mutant you can free. It feels like a cover-disc collection of mods passed through a portal from a world where Valve released source code for Counter-Strike, not Half-Life, so CS became the base for loads of odd mods. A zombified free-to-play version of dear old CS 1.6 made by not-Valve always would be but gosh, this video game! I've inadvertently played a good five hours since Nexon launched it into open beta on Tuesday. Counter-Strike Nexon: Zombies is a weird thing.
